# Extended Nodes

The plugin also adds some useful basic nodes I think are missing in the base Unreal Engine.

# Lerp Nodes

Some lerp nodes have been added for basic variable types:

# Misc Nodes

  • Spectate node: Allows you to set the player as spectator properly, without the need to do it in C++ nor doing a "false" spectator mode by just possessing your spectator pawn. This node also flags properly the controller as spectator.

  • Draw Debug Vector node: This node is a shortcut to avoid doing manual calculation each time you want to draw a debug vector. This is basically the same as a Draw Debug Arrow with the Location as Line Start and the Location + Vector * Length as Line End.