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Extended Nodes
The plugin also adds some useful basic nodes I think are missing in the base Unreal Engine.
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Lerp Nodes
Some lerp nodes have been added for basic variable types:
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Misc Nodes
Spectatenode: Allows you to set the player as spectator properly, without the need to do it in C++ nor doing a "false" spectator mode by just possessing your spectator pawn. This node also flags properly the controller as spectator.
Draw Debug Vectornode: This node is a shortcut to avoid doing manual calculation each time you want to draw a debug vector. This is basically the same as aDraw Debug Arrowwith theLocationasLine Startand theLocation + Vector * LengthasLine End.