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Custom Material Parameters
The widget automatically attempts to create Dynamic Material Instances (MIDs) for the brushes assigned to it.
If your materials contain specific parameters, the widget will update them every frame during the OnPaint cycle, allowing you to create advanced shaders (e.g. moving patterns, borders, tiling, etc.) that react to the bar's state.
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Exposed Parameters
Note
If the brush uses a standard texture, these parameters are simply ignored.
They are only relevant if a customized Material is used.
See also
Since I was not happy with the default Draw as Box of Unreal Engine, I've created a custom material node to make the 9-slice of the UV in the
The Crux Health Bar is a highly customizable UMG/Slate widget designed for all types of games. It extends the standard progress bar functionality with